![]() ![]() Released in 2002, Warcraft III contains four playable races: Humans and Orcs, and the Night Elves and Undead, which were introduced in Warcraft III. The game proved to be a best seller and one of the most anticipated and popular computer game releases, with 4.5 million units shipped to retail stores and over one million units sold within a month. After developing Starcraft for release in 1998, Blizzard began to focus on Warcraft III. Once again, the game experienced critical acclaim and success. Inspired by the game’s success, Blizzard released Warcraft II: Tides of Darkness in 1995 and an additional expansion pack in 1996. To support multiplayer and skirmishes, Warcraft: Orcs & Humans used a random map generator, a feature previously seen in the turn-based strategy game Civilization. ![]() Warcraft: Orcs & Humans introduced new types of missions, including conquering rebels of the player’s race and limited-forces missions, in which neither side could make further units and skirmishes which were single-player games that were not part of a larger campaign. It received critical acclaim and the game became by far the company’s greatest success to that date, and for the first time made the company’s finances secure. In 1994, inspired by Dune II, Blizzard Entertainment released a new fantasy Real Time Strategy (RTS) game by the name of Warcraft: Orcs and Humans. In this five-part series, we’ll go back to five of the oldest games that birthed esports, play them, and examine their relevance in esports today.
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